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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
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35 review assets / Materials

Materials.
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Browse shader-focused systems and surface tools. Inspect the node type and exposed parameters instead of assuming that concept art is an exact material sample.

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Animated Flame Card Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Animated Flame Card Shader

Animated upright flame cards, translated-noise masks, ignition easing and rising embers. Eevee showcase with bloom.

Source notesReview preview
Apothecary Ivy Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Apothecary Ivy Shader

Parametric apothecary architecture and reusable props with original shared surface and ivy atlases. Ivy remains instanced.

3 controlsReview preview
Arcane Erosion Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Arcane Erosion Shader

Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.

5 controlsReview preview
Blueprint Paper Stock — AI concept illustration, not verified Blender outputAI concept

Materials

Blueprint Paper Stock

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Procedural fine paper grain and optional square tec

5 controlsReview preview
Cascade Flow Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Cascade Flow Shader

Cascade Flow Shader from the materials collection.

4 controlsReview preview
Chaos Attractor Pro - Energy Shader — source library preview; illustrative, not verified outputIllustrative preview

Materials

Chaos Attractor Pro - Energy Shader

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Attribute-driven emissive energy shader for OMNI -

11 controlsReview preview
CS - Studio Surface — shared collection artwork, not an individual asset renderShared collection art

Materials

CS - Studio Surface

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Instance-aware neutral studio shader with a control

7 controlsReview preview
CS - Studio Surface.002 — shared collection artwork, not an individual asset renderShared collection art

Materials

CS - Studio Surface.002

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Instance-aware neutral studio shader with a control

7 controlsReview preview
Fern Frond Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Fern Frond Shader

Original shared RGBA fern atlas on curved fronds. Procedural rosettes with editable plant structure, variation and retained instances.

3 controlsReview preview
Fire Studio Shader — AI concept illustration, not verified Blender outputAI concept

Materials

Fire Studio Shader

Requires volume grids named density, flame and heat from the matching fire generator; a plain mesh without these grids can render empty. VOLUME SHADER: add inside a material and co

2 controlsReview preview
Flow Water Pro - Water Shader — source library preview; illustrative, not verified outputIllustrative preview

Materials

Flow Water Pro - Water Shader

Requires the companion water generator attributes nf_depth, nf_foam, nf_uv1, nf_uv2 and nf_blend for its intended shading. MATERIAL SHADER: add in the Shader Editor and connect Sha

13 controlsReview preview
Hay Cluster Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

Hay Cluster Shader

Packed straw atlas with alpha cutouts; lightweight card shader. Threshold is adjustable.

3 controlsReview preview
InkSmoke Cel Shader — shared collection artwork, not an individual asset renderShared collection art

Materials

InkSmoke Cel Shader

InkSmoke Cel Shader from the materials collection.

5 controlsReview preview
Jelly Dynamics Pro - Jelly Shader — source library preview; illustrative, not verified outputIllustrative preview

Materials

Jelly Dynamics Pro - Jelly Shader

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Translucent jelly shader reacting to nf_strain.

8 controlsReview preview
Knot Stripe Finish — source library preview; illustrative, not verified outputIllustrative preview

Materials

Knot Stripe Finish

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Longitudinal stripes with periodic sine/cosine coor

7 controlsReview preview