35 review assets / Materials
Materials.
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Browse shader-focused systems and surface tools. Inspect the node type and exposed parameters instead of assuming that concept art is an exact material sample.
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Shared collection artMaterials
Animated Flame Card Shader
Animated upright flame cards, translated-noise masks, ignition easing and rising embers. Eevee showcase with bloom.
Shared collection artMaterials
Apothecary Ivy Shader
Parametric apothecary architecture and reusable props with original shared surface and ivy atlases. Ivy remains instanced.
Shared collection artMaterials
Arcane Erosion Shader
Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.
AI conceptMaterials
Blueprint Paper Stock
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Procedural fine paper grain and optional square tec
Shared collection artMaterials
Cascade Flow Shader
Cascade Flow Shader from the materials collection.
Illustrative previewMaterials
Chaos Attractor Pro - Energy Shader
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Attribute-driven emissive energy shader for OMNI -
Shared collection artMaterials
CS - Studio Surface
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Instance-aware neutral studio shader with a control
Shared collection artMaterials
CS - Studio Surface.002
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Instance-aware neutral studio shader with a control
Shared collection artMaterials
Fern Frond Shader
Original shared RGBA fern atlas on curved fronds. Procedural rosettes with editable plant structure, variation and retained instances.
AI conceptMaterials
Fire Studio Shader
Requires volume grids named density, flame and heat from the matching fire generator; a plain mesh without these grids can render empty. VOLUME SHADER: add inside a material and co
Illustrative previewMaterials
Flow Water Pro - Water Shader
Requires the companion water generator attributes nf_depth, nf_foam, nf_uv1, nf_uv2 and nf_blend for its intended shading. MATERIAL SHADER: add in the Shader Editor and connect Sha
Shared collection artMaterials
Hay Cluster Shader
Packed straw atlas with alpha cutouts; lightweight card shader. Threshold is adjustable.
Shared collection artMaterials
InkSmoke Cel Shader
InkSmoke Cel Shader from the materials collection.
Illustrative previewMaterials
Jelly Dynamics Pro - Jelly Shader
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Translucent jelly shader reacting to nf_strain.
Illustrative previewMaterials
Knot Stripe Finish
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Longitudinal stripes with periodic sine/cosine coor