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Independent procedural assets for BlenderReview build · TEST payments only
VFX collection
Anime Explosion Bloom — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

VFX / Compositor

Anime Explosion Bloom

Explore Anime Explosion Bloom: compositor node group, source notes, editable controls and preview imagery. OmniKit review library.

6 exposed controlsCompositor
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Anime Explosion Bloom is a Blender compositor node group in OmniKit’s vfx collection.

COMPOSITOR: place between Render Layers Image and output. Controlled anime explosion bloom and optional streak glare. Works with Eevee and Cycles. Default strength .6 preserves cel-shaded smoke and yellow cores.

Its exposed inputs include Image, Bloom Strength, Bloom Threshold, Bloom Size, Streak Glare, Exposure. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Anime Explosion Bloom

Collection: 13 Compositing/Glare Bloom & Glow

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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