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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Nature collection
Erosion Pro — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Nature / Geometry Nodes

Erosion Pro

Explore Erosion Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

12 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Erosion Pro is a Blender Geometry Nodes asset in OmniKit’s nature collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Terrain. Apply object scale for predictable distances. | Erosion Pro - hydraulic and thermal erosion on any terrain mesh. Rain collects, flows toward hollows and evaporates; water carries sediment up to a capacity set by flow and slope, cutting channels where it can carry more and laying silt down where it cannot; slopes past the talus angle slump toward their neighbours. Three layers - a pure-math flow controller where one Strength slider scales every rate and Iterations is capped against a vertex budget; an iterative terrain core. Scale dials the whole result back without re-running. Writes NF_erosion_water and NF_erosion_sediment for shading.

Its exposed inputs include Strength, Iterations, Rain, Erosion Rate, Deposition, Evaporation, Thermal. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Erosion Pro

Collection: 22 Geometry Nodes/Environment/Terrain & Landscape

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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