Asset overview
Understand the setup.
Then make it your own.
Guide Hair is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH + GUIDES: apply to a surface mesh and assign a curve object to Guides; this is not a bare-curve generator. MESH INPUT: assign Guides to a curve object; adjust Density and Thickness. | Guide-based hair - scatters roots on a surface and blends the nearest guide curves at each one, so you groom a handful of guides and the tool fills in thousands. Per-hair length, tip frizz and optional tubes.
Its exposed inputs include Density, Seed, Neighbors, Density Mask, Length Random, Frizz, Frizz Scale. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Guide Hair
Collection: 22 Geometry Nodes/Hair & Fur/Hair Generation
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




