Asset overview
Understand the setup.
Then make it your own.
UV Area Inspector Pro is a Blender Geometry Nodes asset in OmniKit’s utilities collection.
Mesh with UV map. Splits faces to preserve UV seams, compares 3D face area with UV area, writes omni_uv_area_ratio. Preview maps ratio/reference to blue/amber. Not angular stretch or overlap detection. Output has disconnected faces; use for inspection, not final topology. AI preview illustrates the operation; supply your own mesh. See Inspection Utilities Examples scene.
Its exposed inputs include Show Colors, UV Name, Reference Ratio. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - UV Area Inspector Pro
Collection: 07 Utilities/Inspection Tools
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




