BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fast procedural fractured wall and input-shard preparation with a Bul
AI conceptPhysics
Rigid Body & Destruction
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Interactive XPBD fabric: auto/painted pins, gusts, turbulence, collis
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptPhysics
Rolling & Contact
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Roll without slipping - spins by angle = distance / radius so the con
Illustrative previewPhysics
Simulation Zone
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
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