Asset overview
Understand the setup.
Then make it your own.
Array Advanced is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Linear array with per-step rotation and scale ramping plus seeded random offset, rotation and scale. Instanced by default, realize on demand.
Its exposed inputs include Count, Offset, Rotation Step, Scale Step, Random Offset, Random Rotation, Random Scale. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Array Advanced
Collection: 22 Geometry Nodes/Modeling/Arrays & Duplication
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




