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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Modeling collection
Bevel Pro — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Modeling / Geometry Nodes

Bevel Pro

Explore Bevel Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

17 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Bevel Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Bevel Pro - a real procedural bevel on the new 5.2 Mesh Bevel node. Picks edges by angle, with Hold Sharp to keep only the crispest, convex or concave only, or an attribute mask you paint. Width is clamped against the mesh's own shortest edge so it can never fold through itself, Vary randomises it per edge, and the bevel strip is tagged NF_bevel and NF_bevel_outer for shading and later tools. Three layers - a pure-math profile controller that clamps, caps segments and flags the face budget; a bevel core that measures the mesh first.

Its exposed inputs include Width, Segments, Shape, Clamp, Angle, Hold Sharp, Convex Only. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Bevel Pro

Collection: 22 Geometry Nodes/Modeling/Edge & Bevel

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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