Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Hard-surface panel cuts from marked sharp edges - per-panel solidify in a For Each Element zone, merge, then angle-limited Mesh Bevel. Outputs the bevel edge mask for materials. Replaces the edge-split/solidify/bevel modifier stack.
Source and setup notes
Source asset name: OMNI - Panel Bevel
Collection: Modeling/Panels & Greebles
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




