BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptModeling
Sci-Fi
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get an asteroid belt. Curve-length or fixed-c
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Bolt and rivet scatter - along edges at fixed spacing or across faces
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Greeble scatter - Poisson placement with non-uniform random box sizin
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Hard-surface panel cuts from marked sharp edges - per-panel solidify
Illustrative previewModeling
Sci-Fi
GENERATOR: drop on any mesh host (a plane is enough). Replaces input with a complete ship pointing -Y, Z up. Preset 0 exposes manual hull/wing/engine dimensions; 1 Scout, 2 Corvett
Illustrative previewModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Optional bhub selection attributes are honored; missing boolean masks u
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Optional bhub selection attributes are honored; missing boolean masks u
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Optional bhub selection attributes are honored; missing boolean masks u
Illustrative previewModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Optional bhub selection attributes are honored; missing boolean masks u
Illustrative previewModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Optional bhub selection attributes are honored; missing boolean masks u
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