BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewArchitecture
Architecture & Modular
MESH GENERATOR: drop on a mesh host. Style uses the original b1-b30 facade tiles; b24 is new procedural infill. Set Width/Depth/Storeys or Use Input Bounds for a rectangular footpr
Illustrative previewVisual effects
Explosions
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
AI conceptUtilities
Utilities
Iterative rock generator (Repeat Nodes method, after Daniel/Blender 4.0 tutorial, rebuilt for 5.1). Feed any rough mesh; it distorts, expands+grounds the base, fills downward faces
Illustrative previewVisual effects
Advanced Lightning
DROP ON MESH: host emits lightning. Or enable Use Emitter Object and pick a mesh. Independent Surface/Radial/Contact layers; Contact Object is a separate nearby mesh. Move objects
Illustrative previewNature
Anime Tree Studio
12 silhouettes, 4 shader styles, 5 packed leaf masks; per-object tint, hue, saturation, brightness and shadow/highlight palette controls. Instanced canopy and looping wind.
Illustrative previewUtilities
Visualizer Tools
MESH INPUT. Ellipsoid glyph at each sampled vertex visualizes supplied three nonnegative principal magnitudes. Axis Lengths and Rotation accept fields; absolute lengths clamp away
Illustrative previewVisual effects
Arc Spark Shower
DROP ON MESH. Emits looping animated spark showers from faces. Bright heads, tapered velocity-aligned trails, gravity, wind, cooling color and birth-time bursts. Default material i
Shared collection artMaterials
Arcane Cyclone
Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.
Illustrative previewSkies & worlds
Studio
Flat Architect Cobalt background. Paper grain/grid are provided by the matching paper-plane material.
Illustrative previewSkies & worlds
Studio
Flat Archive Ochre background. Paper grain/grid are provided by the matching paper-plane material.
Illustrative previewMaterials
Asteroids
Procedural asteroid regolith PBR: dielectric rock and dust, real scalar multiscale micro-height, exposed crater/rim palettes and separately mixed sparse conductor inclusions. Rest-
Illustrative previewArchitecture
Atrium Interiors
Radial contemporary atrium: 6–12 polygon sectors, suite / gallery / alternating layouts, editable suite occupancy, guaranteed entrances, cutaway, clerestory skylight, timber slats, sofas, art, garden or reception. Packed original AI materia
Illustrative previewMaterials
Atrium Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Illustrative previewUtilities
Analysis Tools
MESH INPUT. Point-domain scalar utility: defaults to local Z; choose Value field or named float attribute. Mode 0=data min/max, 1=mean +/- Sigma Range standard deviations, 2=manual
Materials
Stylized & NPR
OMNI - Band
Illustrative previewNature
Rocks & Cliffs
Fully procedural eight-family rock formations, edited mesh or curve-wall input, geometric bedding/joint erosion, basalt columns, arch controls, talus and a packed three-layer Poly
Illustrative previewUtilities
Basalt Formation
DROP ON ANY MESH: replaces it with a procedural hex-column formation. Enable Conform to Input to ray-project the footprint onto a mesh below Ray Height in local XY; missed rays rem
Illustrative previewMaterials
Surface Masters
Portable rest-space brushed metal, micro roughness, anisotropy and coat. Native Principled BSDF; Cycles and Eevee.
Illustrative previewMotion graphics
Product Animation
MESH PRODUCT INPUT. Moves the product bounds center along a cubic Bezier path with quintic time easing. Follow Tangent aligns local +X; degenerate tangent uses identity. Path point
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Amber Hologram preset of Blueprint Pro; materials embedded for drag-a
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Architect Cobalt reference-inspired preset. Pair with BP Ref - Archit
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Archive Ochre reference-inspired preset. Pair with BP Ref - Archive O
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Classic Cyanotype reference-inspired preset. Pair with BP Ref - Class
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Minimal Ink reference-inspired preset. Pair with BP Ref - Minimal Ink
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