Asset overview
Understand the setup.
Then make it your own.
Advanced Lightning Pro is a Blender Geometry Nodes asset in OmniKit’s vfx collection.
DROP ON MESH: host emits lightning. Or enable Use Emitter Object and pick a mesh. Independent Surface/Radial/Contact layers; Contact Object is a separate nearby mesh. Move objects in Object Mode. Auto/manual stepped time, seed and bursts. Emissive shader auto-applies in Eevee/Cycles; glow requires compositor, provided in example scene. Artistic arcs, not dielectric-breakdown physics. See Advanced Lightning GUIDE.
Its exposed inputs include Bypass, Use Emitter Object, Show Emitter, Surface Arcs, Surface Density, Surface Lift, Surface Radius. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Advanced Lightning Pro
Collection: VFX/Advanced Lightning
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




