BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Advanced Lightning
DROP ON MESH: host emits lightning. Or enable Use Emitter Object and pick a mesh. Independent Surface/Radial/Contact layers; Contact Object is a separate nearby mesh. Move objects
AI conceptVisual effects
Electricity & Lightning
SETUP: assign Contacts for connected arcs. Flicker Connected/Free = 1 keeps arcs visible continuously; 0 removes them. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geomet
Shared collection artVisual effects
Arcweaver
Endpoint-pinned procedural branching lightning. Seeded flicker, tapered branches and emission bloom. Art-directed geometry, not an electrical solver.
Illustrative previewMaterials
Asteroids
Procedural asteroid regolith PBR: dielectric rock and dust, real scalar multiscale micro-height, exposed crater/rim palettes and separately mixed sparse conductor inclusions. Rest-
AI conceptVisual effects
Electricity & Lightning
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitt
AI conceptVisual effects
Electricity & Lightning
MESH / MESH INSTANCES: drop onto a mesh. Surface-following electrical paths, not free-air lightning. Keep Original includes the input. Apply scale for predictable thickness. Use Su
Illustrative previewCompositing
Glare Bloom & Glow
COMPOSITOR: connect render Image through this group. Adjustable Fog Glow and optional optical streaks for Eevee or Cycles lightning. Not a Geometry Nodes modifier.
Illustrative previewVisual effects
Electricity & Lightning
MESH HOST: drop onto any mesh to replace it with lightning. Nine styles via Style menu. CURVE: enable Use Input Curve in Strike mode to follow a spline. Time controls are seconds;
Shared collection artVisual effects
Arcweaver
Endpoint-pinned procedural branching lightning. Seeded flicker, tapered branches and emission bloom. Art-directed geometry, not an electrical solver.
Illustrative previewMaterials
Hard Surface Profiler
Procedural brushed conductor and separate dielectric coating, editable anisotropy, roughness and scalar microtexture.
Illustrative previewMaterials
Sculpted Stone
Fully procedural dielectric stone: dressed faces, exposed chips, mineral grain, geological strata, cracks, wetness and slope-masked lichen. Reads original rest coordinates and geom
Illustrative previewUtilities
Utilities
DROP ON MESH. Projects animated electrical filaments onto the nearest surface. Traveling light pulses, crossed secondary branches, tapered radius and emissive material. Density per
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