BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Explosions
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
Shared collection artVisual effects
Celestial Nova
Animated celestial energy orb with layered tilted orbits, faceted core, sparks and age erosion. Demo scene includes bloom compositor.
Illustrative previewVisual effects
Advanced Lightning
DROP ON MESH: host emits lightning. Or enable Use Emitter Object and pick a mesh. Independent Surface/Radial/Contact layers; Contact Object is a separate nearby mesh. Move objects
Illustrative previewCompositing
Glare Bloom & Glow
Two-streak anamorphic highlight flare and adjustable image-space sun beams. Isolated effect layers, highlight clamp, color, angle, fade and source position.
Shared collection artVisual effects
Arcweaver
Endpoint-pinned procedural branching lightning. Seeded flicker, tapered branches and emission bloom. Art-directed geometry, not an electrical solver.
Shared collection artVisual effects
Billboard Smoke
Curve-trimmed camera-facing smoke cards, stored age and UV, procedural turbulence and glow. No volume simulation.
Shared collection artCompositing
Botanical Style Studio
Reusable compositor: bloom, diffusion, exposure, saturation, contrast, color tint, chromatic fringe and master bypass.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn and disintegration - a ragged burn line sweeps any axis, consumi
Illustrative previewCompositing
Relighting & Passes
Scene-linear cinematic finishing: optional world-normal diffuse relighting and Beer–Lambert depth fog, HDR bloom, annular halation, two-streak flare, image-space light rays, exposu
AI conceptCompositing
Compositing
COMPOSITOR: add inside the scene compositor; connect Render Layers Image through this group to the final Image output. | Storm compositing - streak glare on the bolt, fog glow for
Illustrative previewVisual effects
VFX
Seeded faceted crystal instances with staggered growth. Artistic growth, no physical crystallization.
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Disintegrate - a mesh breaks into triangular fragments along a sweepi
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Progressive dissolve driven by noise, height or radial distance, with
Illustrative previewMotion graphics
Product Animation
Multi-strand whole-product helix with traveling radial bloom, vertical sway, strand material variation and integer-frequency seamless loops. Stable copy and strand IDs; input produ
AI conceptVisual effects
Electricity & Lightning
MESH / MESH INSTANCES: drop onto a mesh. Surface-following electrical paths, not free-air lightning. Keep Original includes the input. Apply scale for predictable thickness. Use Su
Shared collection artVisual effects
Emberfire
Animated upright flame cards, translated-noise masks, ignition easing and rising embers. Eevee showcase with bloom.
Illustrative previewCompositing
Glare Bloom & Glow
HDR threshold extraction, unclipped RGB diffusion, separately tinted peripheral halation and isolated light outputs. Native compositor nodes; resolution-relative spread.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Lava - turns any mesh into cooled crust plates with glowing molten cr
Illustrative previewCompositing
Glare Bloom & Glow
COMPOSITOR: connect render Image through this group. Adjustable Fog Glow and optional optical streaks for Eevee or Cycles lightning. Not a Geometry Nodes modifier.
Illustrative previewVisual effects
Electricity & Lightning
MESH HOST: drop onto any mesh to replace it with lightning. Nine styles via Style menu. CURVE: enable Use Input Curve in Strike mode to follow a spline. Time controls are seconds;
AI conceptMotion graphics
Product Animation
Radial whole-product petals pivot open and closed in tiered traveling waves. Rigid analytic hinge rotation and integer carousel motion. Seamless Period loop; no hinge hardware is g
Shared collection artMaterials
Celestial Nova
Animated celestial energy orb with layered tilted orbits, faceted core, sparks and age erosion. Demo scene includes bloom compositor.
Shared collection artVisual effects
Celestial Nova
Animated celestial energy orb with layered tilted orbits, faceted core, sparks and age erosion. Demo scene includes bloom compositor.
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