Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim with a glowing lip and embers rising off it. Three layers: a pure-math burn controller with a retimeable clock, auto burn and extinguish; a surface core that consumes only derived values; and look colours stored on the geometry. Max Embers is an exact cap.
Source and setup notes
Source asset name: OMNI - Burn Away
Collection: VFX/Stylized & Magic FX
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




