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Burn Away

Burn Away for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn.

32 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim with a glowing lip and embers rising off it. Three layers: a pure-math burn controller with a retimeable clock, auto burn and extinguish; a surface core that consumes only derived values; and look colours stored on the geometry. Max Embers is an exact cap.

Source and setup notes

Source asset name: OMNI - Burn Away

Collection: VFX/Stylized & Magic FX

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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