BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
Explore the library.
607 assets. Browse by subject, node type, subcategory and tags.
Loading the library…
BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
Loading the library…
BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Explosions
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
AI conceptVisual effects
Explosions
GENERATOR: drop on a mesh host. Play from Start Frame, or enable Use Manual Time; Manual Time 0.2 shows the early puff burst. Core Blast adds the central solid core; Smoke Column g
Illustrative previewVisual effects
AuraFlame
Preview is AI-enhanced concept; actual output differs.
Illustrative previewArchitecture
Shanty Builder
AI photo-plane modular brick building. Procedural four-sided facade assembly, floor stacking, glass/trim relief, vents, cornice dentils and fire escape; exploded blocks control.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn and disintegration - a ragged burn line sweeps any axis, consumi
Shared collection artVisual effects
Emberfire
Animated upright flame cards, translated-noise masks, ignition easing and rising embers. Eevee showcase with bloom.
AI conceptVisual effects
Explosions
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
Illustrative previewVisual effects
Fire Five Levels
Four sprite and particle quality modes with true 16-frame atlas, smoke, embers, lifetime motion and camera-facing cards. Companion level five uses a gas domain.
AI conceptMotion graphics
Abstract Generators
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural fire/smoke volume generator inspi
AI conceptUtilities
Proximity & Falloff
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
Illustrative previewVisual effects
IsoFlame
Animated bounded noise density converted to a real flame mesh. Art-directed isosurface, not combustion simulation.
AI conceptVisual effects
Fire & Flames
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. |
Shared collection artMaterials
PyroRemap
PyroRemap Fire Smoke Shader
Shared collection artVisual effects
PyroRemap
PyroRemap Plume
AI conceptVisual effects
Impacts & Shockwaves
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Rain impact - expanding ripple rings and splash bursts on any surface,
Illustrative previewVisual effects
Smoke Fire Scatter
Surface-scattered animated smoke and fire billboards. Assign Camera; field Mask controls placement. No fluid simulation.
Illustrative previewVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
Shared collection artVisual effects
Soft Pyro Studio
Soft Pyro Studio: editable gas-fire emitter and artistic volume shader.
Shared collection artMaterials
Soft Pyro Studio
Soft Pyro Studio: editable gas-fire emitter and artistic volume shader.
AI conceptVisual effects
Explosions
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Anime-style stylized explosion generator - fireball, tongues, rings,
Illustrative previewVisual effects
VolPyre
True procedural density volume with emissive fire base and scattering smoke. Animated noise field, no fluid solver.
Showing 22 of 22 assets · All assets loaded