BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptVisual effects
Explosions
GENERATOR: drop on a mesh host. Play from Start Frame, or enable Use Manual Time; Manual Time 0.2 shows the early puff burst. Core Blast adds the central solid core; Smoke Column g
AI conceptVisual effects
Electricity & Lightning
SETUP: assign Contacts for connected arcs. Flicker Connected/Free = 1 keeps arcs visible continuously; 0 removes them. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geomet
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn and disintegration - a ragged burn line sweeps any axis, consumi
AI conceptVisual effects
Destruction & Fracture
MESH / INSTANCES: use a closed solid mesh; apply scale. Cells is seed density per cubic unit, limited by Max Cells (default 12). Preview Seeds bypasses the quadratic Boolean fractu
AI conceptMotion graphics
Abstract Generators
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Strange attractor generator: 9 chaotic flows, RK4/RK2/Euler, tube/rib
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crater Pro - punches an impact crater into any surface: a bowl, a rai
Illustrative previewVisual effects
VFX
Seeded faceted crystal instances with staggered growth. Artistic growth, no physical crystallization.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystal Pro - crystal growth as three layers: a pure-math growth cont
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystallize - grows faceted crystal shards across any surface from a
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Complete destruction in one modifier - fractures the mesh into cells
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Disintegrate - a mesh breaks into triangular fragments along a sweepi
Illustrative previewVisual effects
VFX
Directional noisy dissolution, shrinking polygon patches, outward peel and seeded drifting dust. Cache-free procedural effect, not fracture/cloth simulation.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Progressive dissolve driven by noise, height or radial distance, with
AI conceptVisual effects
Electricity & Lightning
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitt
AI conceptVisual effects
Electricity & Lightning
MESH / MESH INSTANCES: drop onto a mesh. Surface-following electrical paths, not free-air lightning. Keep Original includes the input. Apply scale for predictable thickness. Use Su
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Per-face explode with outward velocity, spread randomisation, gravity
AI conceptVisual effects
Explosions
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Art-directed ferrofluid-like VFX: a continuous closed pool with field
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Force shield - wraps any object in an energy bubble: the mesh is dila
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Boolean fracture with noise-displaced cutting planes - irregular orga
AI conceptNature
Snow & Ice
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural freezing / ice growth effect with progressive coverage.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Hologram - projects any mesh as a sci-fi hologram: a build sweep that
AI conceptVisual effects
Impacts & Shockwaves
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Impact shockwave - an expanding ring from one point and time, with tr
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