Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Complete destruction in one modifier - fractures the mesh into cells or noise cracks, splits it into shards internally, then throws them from an impact point with shockwave delay, spin, scatter, gravity and shrink. No manual separate, no chunk collection.
Source and setup notes
Source asset name: OMNI - Destruction
Collection: VFX/Destruction & Fracture
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




