BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewUtilities
Basalt Formation
DROP ON ANY MESH: replaces it with a procedural hex-column formation. Enable Conform to Input to ray-project the footprint onto a mesh below Ray Height in local XY; missed rays rem
AI conceptVisual effects
Destruction & Fracture
MESH / INSTANCES: use a closed solid mesh; apply scale. Cells is seed density per cubic unit, limited by Max Cells (default 12). Preview Seeds bypasses the quadratic Boolean fractu
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crater Pro - punches an impact crater into any surface: a bowl, a rai
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Complete destruction in one modifier - fractures the mesh into cells
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fast procedural fractured wall and input-shard preparation with a Bul
AI conceptPhysics
Rigid Body & Destruction
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Disintegrate - a mesh breaks into triangular fragments along a sweepi
Illustrative previewVisual effects
VFX
Directional noisy dissolution, shrinking polygon patches, outward peel and seeded drifting dust. Cache-free procedural effect, not fracture/cloth simulation.
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Per-face explode with outward velocity, spread randomisation, gravity
Illustrative previewVisual effects
Floor Rupture
DROP ON MESH: input is an optional impact-proximity guide; built-in 634-piece floor is included. Auto Play uses scene seconds; Time is manual seconds after Start Time. Enable custo
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Boolean fracture with noise-displaced cutting planes - irregular orga
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Artist-controlled closed-mesh fracture: size-gated recursive SVD cuts
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fluted broken stone: SDF chips and grooves plus closed noisy Boolean
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Ground. Apply object scale for predictable distances. | Ground crack - shatters a floor only along a path you draw, leaving the
Illustrative previewMotion graphics
Holographic Reassembly
MESH INPUT. Face panels lift, swirl and spin away then rebuild the same mesh. Progress 0/1 restores exact input; midpoint is dispersed. Auto Play uses seconds. Seeded face stagger
AI conceptVisual effects
Components
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Analytic rigid fragment motion. Per-shard pivots, radial/normal launc
Illustrative previewVisual effects
Components
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Solid irregular triangular prisms. Boundary-
Illustrative previewVisual effects
Destruction & Fracture
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Impact Fracture. Solid planar fragments with
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Grassy Weathered Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; solution pockets, ledge grass an
Illustrative previewNature
Rocks & Cliffs
Hanging Garden Spire. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; axial grooves and upright branched
Illustrative previewNature
Rocks & Cliffs
Non-destructive mesh-to-cliff conversion. Edit or extrude the input mesh; adaptive broken strata, warped joints, protected sculpting, native repeated weathering, ledge pebbles, gra
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