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Visual effects / Destruction & Fracture / Geometry Nodes

Cell Fracture

Cell Fracture for Blender. MESH / INSTANCES: use a closed solid mesh; apply scale. Cells is seed density per cubic unit, limited by Max Cells (default 12)..

28 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH / INSTANCES: use a closed solid mesh; apply scale. Cells is seed density per cubic unit, limited by Max Cells (default 12). Preview Seeds bypasses the quadratic Boolean fracture for fast placement. Custom Seed Object uses mesh vertices in host-local space. Gap is proportional; Gap Distance adds a local-unit gap. Original exterior materials are preserved unless Override Exterior is enabled; cut faces use Interior Material and OMNI_interior. Explode is an art-directed offset, not rigid-body physics. OMNI_shard_id identifies connected pieces for a fixed topology. Geometry, Seeds and Shard Instances outputs. Default Manifold solver requires closed solids. Use Exact Solver enables Self Intersection/Hole Tolerant options, but cannot guarantee repaired topology.

Source and setup notes

Source asset name: OMNI - Cell Fracture

Collection: VFX/Destruction & Fracture

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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