BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptVisual effects
Destruction & Fracture
MESH / INSTANCES: use a closed solid mesh; apply scale. Cells is seed density per cubic unit, limited by Max Cells (default 12). Preview Seeds bypasses the quadratic Boolean fractu
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Complete destruction in one modifier - fractures the mesh into cells
AI conceptPhysics
Rigid Body & Destruction
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Boolean fracture with noise-displaced cutting planes - irregular orga
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Artist-controlled closed-mesh fracture: size-gated recursive SVD cuts
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fluted broken stone: SDF chips and grooves plus closed noisy Boolean
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Ground. Apply object scale for predictable distances. | Ground crack - shatters a floor only along a path you draw, leaving the
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