Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crater Pro - punches an impact crater into any surface: a bowl, a raised rim, radial cracks and rocky grain, with ejecta flying out on a ballistic arc and a scorch mask reaching past the rim. Three layers - a pure-math impact controller with retimeable clock, auto impact and settle; a surface core consuming only derived values; look colours on the modifier. Max Ejecta is an exact cap.
Source and setup notes
Source asset name: OMNI - Crater Pro
Collection: VFX/Stylized & Magic FX
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




