BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Utilities
Iterative rock generator (Repeat Nodes method, after Daniel/Blender 4.0 tutorial, rebuilt for 5.1). Feed any rough mesh; it distorts, expands+grounds the base, fills downward faces
AI conceptModeling
Sci-Fi
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get an asteroid belt. Curve-length or fixed-c
Illustrative previewMaterials
Asteroids
Procedural asteroid regolith PBR: dielectric rock and dust, real scalar multiscale micro-height, exposed crater/rim palettes and separately mixed sparse conductor inclusions. Rest-
Illustrative previewNature
Rocks & Cliffs
Fully procedural eight-family rock formations, edited mesh or curve-wall input, geometric bedding/joint erosion, basalt columns, arch controls, talus and a packed three-layer Poly
Illustrative previewUtilities
Basalt Formation
DROP ON ANY MESH: replaces it with a procedural hex-column formation. Enable Conform to Input to ray-project the footprint onto a mesh below Ray Height in local XY; missed rays rem
Illustrative previewNature
Stonework
Seeded boulders: domain-warped F2-F1 cellular chiseling, macro shape and fine normal displacement. Procedural PBR materials and ground seating.
Illustrative previewNature
Rocks & Cliffs
Canyon Bedding Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fres
AI conceptUtilities
Utilities
Curve-driven rock cliff. Draw a closed curve = footprint, set Height; it fills+extrudes a block and runs the BHub_RockGen_Repeat voxel/displacement treatment to carve it into a cra
AI conceptUtilities
Utilities
Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on up
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
AI conceptUtilities
Utilities
BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept a
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crater Pro - punches an impact crater into any surface: a bowl, a rai
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Desert Monolith Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fre
AI conceptMotion graphics
Product Animation
A traveling domino-style rocking wave. Each rigid product rotates about its leading bottom bounding-box corner, keeping its bounds above the baseline. Artist-controlled spacing; no
Illustrative previewUtilities
Weathered Stone
Sharp-edge guided seeded inward chip displacement with mesh wear masks and procedural clay PBR. No VDB boolean removal.
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fluted broken stone: SDF chips and grooves plus closed noisy Boolean
Architecture
Smart Facade
Heritage building toolkit: ruled shopfronts, true window openings, shutters, stone balconies, mansard roof, domes and RGB material masks. Editable quad cage and module kit workflow
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewNature
Rocks & Cliffs
Standalone live rock generator: wall, boulder, pillar and arch; editable mesh silhouette, seeded block fusion, erosion, mixed cliff PBR and height displacement. Follow Base Mesh OF
Showing 24 of 69 assets