BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Explosions
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
AI conceptVisual effects
Explosions
GENERATOR: drop on a mesh host. Play from Start Frame, or enable Use Manual Time; Manual Time 0.2 shows the early puff burst. Core Blast adds the central solid core; Smoke Column g
Illustrative previewNature
Anime Tree Studio
12 silhouettes, 4 shader styles, 5 packed leaf masks; per-object tint, hue, saturation, brightness and shadow/highlight palette controls. Instanced canopy and looping wind.
Materials
Stylized & NPR
OMNI - Band
Illustrative previewNature
Botanical Meadow V2
Stylized meadow: 11 species, 33 source variants, 10 mixed presets; local-space winding path and noise patches. Instanced by default.
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn away - a burn front eats through any mesh, leaving a charred rim
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Burn and disintegration - a ragged burn line sweeps any axis, consumi
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crater Pro - punches an impact crater into any surface: a bowl, a rai
Materials
Stylized & NPR
Crease Line
Illustrative previewUtilities
NPR & Linework
Feature lines: sharp creases + open boundaries converted to tube geometry
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystal Pro - crystal growth as three layers: a pure-math growth cont
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystallize - grows faceted crystal shards across any surface from a
AI conceptUtilities
Stylized & NPR
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Custom vertex normal authoring for toon shading - Laplacian smoothing
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Progressive dissolve driven by noise, height or radial distance, with
AI conceptVisual effects
Stylized & Magic FX
MESH / INSTANCES: drop onto a mesh; Realize Instances supports instanced meshes. Apply scale for predictable widths. Separate Outline output contains silhouette + enabled interior
Materials
Stylized & NPR
OMNI - Face Normal Bridge
Utilities
NPR & Linework
Anime face normals: proxy-sphere normals blended toward the face forward axis, stored as attributes
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Force shield - wraps any object in an energy bubble: the mesh is dila
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Hologram - projects any mesh as a sci-fi hologram: a build sweep that
AI conceptUtilities
Stylized & NPR
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Ink lines - extracts creases, open borders, marked edges and camera-f
Shared collection artMaterials
InkSmoke
InkSmoke Cel Shader
Utilities
NPR & Linework
Inverted-hull outline with width map, camera-distance scaling, wobble and line boil
AI conceptVisual effects
Stylized & Magic FX
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Lava - turns any mesh into cooled crust plates with glowing molten cr
Materials
Stylized & NPR
OMNI - Line Field
Showing 24 of 63 assets