Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Hologram - projects any mesh as a sci-fi hologram: a build sweep that materialises it from the ground up, scrolling scanlines, bands that glitch sideways on their own clock, a bright wireframe on sharp edges, and motes drifting up around it. Stateless, so it scrubs freely. Pair with NF_M_Hologram.
Source and setup notes
Source asset name: OMNI - Hologram
Collection: VFX/Stylized & Magic FX
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




