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Crystal Pro

Crystal Pro for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystal Pro - crystal.

41 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystal Pro - crystal growth as three layers: a pure-math growth controller (retimeable clock, auto grow, melt back, face budget), a shard core that only consumes derived values, and look colours stored on the geometry so the material reads them from the modifier. Max Crystals is a hard cap.

Source and setup notes

Source asset name: OMNI - Crystal Pro

Collection: VFX/Stylized & Magic FX

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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