Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Crystallize - grows faceted crystal shards across any surface from a seed point, bottom up, or everywhere at once. A ragged noise front, clustering so shards gather in patches, occasional oversized crystals, random tilt and sink, plus a mineral crust that lifts the surface itself. Pair with NF_M_Crystal.
Source and setup notes
Source asset name: OMNI - Crystallize
Collection: VFX/Stylized & Magic FX
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




