Skip to content
OMNI/KIT
Blender Geometry Nodes & procedural assetsCheckout & download help
VFX collection

Visual effects / Stylized & Magic FX / Geometry Nodes

Lava

Lava for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Lava - turns any mesh into.

23 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

View plans & downloads

Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Lava - turns any mesh into cooled crust plates with glowing molten cracks between them. Plates lift and tilt, cracks sink, heat pools along an axis or from the centre, lava flows through the cracks over time, and drips hang from hot undersides. Pair with NF_M_Lava.

Source and setup notes

Source asset name: OMNI - Lava

Collection: VFX/Stylized & Magic FX

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗