Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Lava - turns any mesh into cooled crust plates with glowing molten cracks between them. Plates lift and tilt, cracks sink, heat pools along an axis or from the centre, lava flows through the cracks over time, and drips hang from hot undersides. Pair with NF_M_Lava.
Source and setup notes
Source asset name: OMNI - Lava
Collection: VFX/Stylized & Magic FX
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




