Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Custom vertex normal authoring for toon shading - Laplacian smoothing with area weighting, plus spherical, proxy-object and up-vector normal shaping, blended and masked. Writes real custom normals, exportable to game engines.
Source and setup notes
Source asset name: OMNI - Custom Normals
Collection: Material & Color/Stylized & NPR
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




