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Dynamic Outline

Dynamic Outline for Blender. MESH / INSTANCES: drop onto a mesh; Realize Instances supports instanced meshes. Apply scale for predictable widths. Separate.

46 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH / INSTANCES: drop onto a mesh; Realize Instances supports instanced meshes. Apply scale for predictable widths. Separate Outline output contains silhouette + enabled interior strokes. Enable Interior Lines for crease/border ink; use Line Material for these strokes and a backface-aware Outline Material for the hull. Constant Screen Width is distance-relative perspective compensation, not exact pixel width; enable Orthographic Camera for orthographic views. Painted Selection/Mask, width cap, depth fade, stepped boil, camera override and independent stroke controls. Cycles and Eevee rendered/material view; solid view shows hull geometry.

Source and setup notes

Source asset name: OMNI - Dynamic Outline

Collection: VFX/Stylized & Magic FX

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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