Asset overview
Understand the setup.
Then make it your own.
Holographic Reassembly Pro is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT. Face panels lift, swirl and spin away then rebuild the same mesh. Progress 0/1 restores exact input; midpoint is dispersed. Auto Play uses seconds. Seeded face stagger and jitter. No target morph, collision simulation or watertight fracture. Realize instances first. Material auto-applies during effect. See Reassembly GUIDE. See Reassembly Examples. AI thumbnail is illustrative.
Its exposed inputs include Bypass, Auto Play, Progress, Duration, Start Time, Loop, Subdivisions. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Holographic Reassembly Pro
Collection: 08 Motion Graphics/Holographic Reassembly
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




