BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Named Attributes
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Align Pro - finds a mesh's own principal axes and squares it to the w
Illustrative previewSpace
Asteroids
Six seeded cratered asteroid prototypes, size-biased annulus scatter, arc and flight corridor controls, analytic orbit/shear/tumble, exact integer-turn loops and optional realizati
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Bolt and rivet scatter - along edges at fixed spacing or across faces
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Crown. Apply object scale for predictable distances. | Branch Pro - the space colonization algorithm of Runions et al. Attracto
AI conceptUtilities
Camera Culling
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Camera cull - keeps only what the camera can see: frustum culling wit
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Cloth - XPBD cloth simulation with one-click pinning (top edge, side,
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clumped scatter - points are grouped into clusters by distance, then
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Decal projector - scatters decal cards across any surface and raycasts
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural desert - voronoi dunes sheared by
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Complete destruction in one modifier - fractures the mesh into cells
Illustrative previewVisual effects
Emerald Gold Scatter
Surface-scattered emerald and gold energy volumes. Analytical animation, not fluid simulation. Thumbnail is AI-enhanced concept; actual output differs.
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural fur and wool - curled strand clumps scattered by Poisson d
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and s
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Greeble scatter - Poisson placement with non-uniform random box sizin
AI conceptVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Ground. Apply object scale for predictable distances. | Ground crack - shatters a floor only along a path you draw, leaving the
Shared collection artNature
Hay and Thatch
Scatter four alpha-card hay clusters on your input mesh. Normal alignment, directional control, layered bands and retained instances. Original packed RGBA atlas.
Illustrative previewNature
Snow & Ice
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Single procedural icicle - length, radius, t
AI conceptVisual effects
Components
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Analytic rigid fragment motion. Per-shard pivots, radial/normal launc
AI conceptUtilities
Named Attributes
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Image drive - reads any image inside the node tree: a heightmap becom
Shared collection artMaterials
Fallen Leaves
Original four-leaf atlas on curled lightweight cards. Editable scatter, trail or mound; instances retained for editing.
Shared collection artNature
Fallen Leaves
Original four-leaf atlas on curled lightweight cards. Editable scatter, trail or mound; instances retained for editing.
Shared collection artNature
Fallen Leaves
Original four-leaf atlas on curled lightweight cards. Editable scatter, trail or mound; instances retained for editing.
Shared collection artNature
Fallen Leaves
Original four-leaf atlas on curled lightweight cards. Editable scatter, trail or mound; instances retained for editing.
Illustrative previewNature
Meadow Cards
Meadow Cards Scatter
Showing 24 of 48 assets