Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. | Looping spark emitter - surface distribution, randomised speed, spread, gravity arc and drag, with tapered fading trails. No simulation zone, scrub-safe.
Source and setup notes
Source asset name: OMNI - Sparks
Collection: VFX/Sparks & Embers
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




