BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptMotion graphics
Product Animation
Concertina choreography: alternating link angles with traveling folds. Native accumulated segment vectors preserve exact center-to-center link lengths, even while bending. Rigid pr
Illustrative previewVisual effects
Arc Spark Shower
DROP ON MESH. Emits looping animated spark showers from faces. Bright heads, tapered velocity-aligned trails, gravity, wind, cooling color and birth-time bursts. Default material i
Shared collection artVisual effects
Arcweaver
Endpoint-pinned procedural branching lightning. Seeded flicker, tapered branches and emission bloom. Art-directed geometry, not an electrical solver.
Illustrative previewMaterials
Surface Masters
Portable rest-space brushed metal, micro roughness, anisotropy and coat. Native Principled BSDF; Cycles and Eevee.
AI conceptModeling
Panels & Greebles
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Bolt and rivet scatter - along edges at fixed spacing or across faces
Illustrative previewNature
Botanical Cards V2
Refined painted foliage: ten distinct plant sprites, 30 height/bend/tint variants, 18 triangles each. Packed RGBA atlas. Ten mixed presets plus path and patches.
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Crown. Apply object scale for predictable distances. | Branch Pro - the space colonization algorithm of Runions et al. Attracto
AI conceptMotion graphics
Product Animation
Paired whole-products mirror one another about orbiting anchors. Their common flap angle creates a traveling butterfly-wing waltz with matching rigid orientations. No wing mesh, de
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Geometry. Use a path with enough length for the chosen spacing. | Curve-following cable harness with distance-based twist,
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on an open curve, or connect curve geometry to Geometry. Adjust Link Length, Spacing, Sag and trim Start/End. Apply scale for consistent link sizes. | Curve-drive
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
AI conceptUtilities
Utilities
BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept a
Illustrative previewUtilities
Contact Deform
DROP ON MESH, then choose a separate closed MESH in Collider. Move/animate the collider in Object Mode. Boolean contact mask + normal ray projection + bulge. Default convex proxy i
AI conceptModeling
Bend Twist Taper
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Circular bend - wraps geometry onto an arc of radius Length/Angle, so
AI conceptModeling
Bend Twist Taper
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Twist and taper along Z in one node - height range, base offset, inde
AI conceptModeling
Wave & Noise Deform
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fractal noise displacement along normal, global Z or a custom vector,
AI conceptModeling
Wave & Noise Deform
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Displace geometry along its normals.
AI conceptModeling
Profiles & Sweep
MESH / CURVES / INSTANCES: drop onto a mesh or curve; apply scale for local-unit radius and sag. Individual Edges preserves each mesh vertex as an anchor; disable for connected spa
AI conceptVisual effects
Electricity & Lightning
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitt
Illustrative previewModeling
Modeling Tools
Mesh input. Extrudes selected faces individually along normals, then scales each top to form tapered peaks. Height and Selection accept fields. Top Scale stays above zero to avoid
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural fur and wool - curled strand clumps scattered by Poisson d
Illustrative previewModeling
Modeling Tools
MESH INPUT. Soft move based on shortest paths along edges from the vertex nearest Handle Position. Only that connected island moves. Radius is path distance in local units; denser
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and s
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