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Geodesic Move Pro

Geodesic Move Pro for Blender. MESH INPUT. Soft move based on shortest paths along edges from the vertex nearest Handle Position. Only that connected island.

10 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT. Soft move based on shortest paths along edges from the vertex nearest Handle Position. Only that connected island moves. Radius is path distance in local units; denser triangulations may reduce grid-direction bias. Move, normal offset, mask and strength blend deformation. Writes omni_geodesic_weight. Graph approximation, not a heat-method or exact continuous geodesic solver. Materials retained; Bypass restores original topology. See Surface Modeling Examples scene. AI preview is illustrative.

Source and setup notes

Source asset name: OMNI - Geodesic Move Pro

Collection: 07 Utilities/Modeling Tools

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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