Skip to content
OMNI/KIT
Blender Geometry Nodes & procedural assetsCheckout & download help
Modeling collection

Modeling / Surface Deform / Geometry Nodes

Melt

Melt for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Use a closed mesh for.

21 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

View plans & downloads

Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Use a closed mesh for signed-distance conversion; do not use a bare curve. | Melt and phase change - converts the object to an SDF, then samples it from a point shifted upward so the surface flows down, with sideways spread, surface tension, volume compensation and a growing puddle. Heat comes from a source object, from the floor up, or painted.

Source and setup notes

Source asset name: OMNI - Melt

Collection: Deformers/Surface Deform

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗