Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Use a closed mesh for signed-distance conversion; do not use a bare curve. | Melt and phase change - converts the object to an SDF, then samples it from a point shifted upward so the surface flows down, with sideways spread, surface tension, volume compensation and a growing puddle. Heat comes from a source object, from the floor up, or painted.
Source and setup notes
Source asset name: OMNI - Melt
Collection: Deformers/Surface Deform
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




