BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Viscous liquid surface - droplets become a sparse SDF where overlapping
AI conceptModeling
Surface Deform
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Use a closed mesh for signed-distance conversion; do not use a bare cur
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH BOOLEAN: drop on closed mesh A, choose Object B (different object), or wire Geometry B. Object B uses relative transforms; hide its render visibility yourself if unwanted. Ins
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Topology-changing morph between two closed meshes using shared-space
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | SDF blob sculptor - turns points and collection shapes into one signed
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT ShatterCarve Pro: SDF (OpenVDB) stone damage - wedge fracture
AI conceptModeling
Wave & Noise Deform
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Volume erode - genuine material removal through a signed distance fie
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