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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Volume Erode — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Volume Erode

Explore Volume Erode: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

17 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Volume Erode is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Volume erode - genuine material removal through a signed distance field: rounds edges, eats them back where curvature is high, pits the surface with noise, carves cracks along cell boundaries, and biases all of it toward the top, bottom or a painted mask. Outputs a worn attribute for shading.

Its exposed inputs include Voxel Size, Adaptivity, Round Edges, Edge Wear, Wear Spread, Erode, Pitting. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Volume Erode

Collection: 22 Geometry Nodes/Deformers/Wave & Noise Deform

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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