Asset overview
Understand the setup.
Then make it your own.
Volume Erode is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Volume erode - genuine material removal through a signed distance field: rounds edges, eats them back where curvature is high, pits the surface with noise, carves cracks along cell boundaries, and biases all of it toward the top, bottom or a painted mask. Outputs a worn attribute for shading.
Its exposed inputs include Voxel Size, Adaptivity, Round Edges, Edge Wear, Wear Spread, Erode, Pitting. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Volume Erode
Collection: 22 Geometry Nodes/Deformers/Wave & Noise Deform
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




