Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Topology-changing morph between two closed meshes using shared-space signed-distance-field interpolation. Manual or timeline progress, center alignment, easing/reverse, voxel quality, smoothing and surface offset. Stateless: scrub any frame without simulation caching.
Source and setup notes
Source asset name: OMNI - SDF Morph Transfer
Collection: Volume & SDF Grids/SDF Operations (Offset Fillet Mean)
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




