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Liquid - Surface

Liquid - Surface for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Viscous liquid.

13 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Viscous liquid surface - droplets become a sparse SDF where overlapping spheres merge into one skin, rounded at the junctions by a dilate/erode closing, smoothed by mean curvature, then meshed. No fluid solver.

Source and setup notes

Source asset name: OMNI - Liquid - Surface

Collection: Physics & Solvers/Fluid & Grain

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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