BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
Explore the library.
607 assets. Browse by subject, node type, subcategory and tags.
Loading the library…
BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
Loading the library…
BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Rising bubbles - seeded on a surface or through a volume, each with i
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Viscous liquid surface - droplets become a sparse SDF where overlapping
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Liquid Bubble - turns any mesh into rising, fusing, popping liquid bu
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fake liquid that runs in real time - droplets flow along a curve and
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Source. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches aft
Showing 6 of 6 assets · All assets loaded