Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Rising bubbles - seeded on a surface or through a volume, each with its own size, lifetime and birth offset so the stream loops forever. Bigger bubbles rise faster, wobble on the way up, swell and pop at the end. Feeds OMNI - Liquid - Surface for fusion.
Source and setup notes
Source asset name: OMNI - Bubbles
Collection: Physics & Solvers/Fluid & Grain
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




