BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Utilities
Iterative rock generator (Repeat Nodes method, after Daniel/Blender 4.0 tutorial, rebuilt for 5.1). Feed any rough mesh; it distorts, expands+grounds the base, fills downward faces
AI conceptMotion graphics
Product Animation
Concertina choreography: alternating link angles with traveling folds. Native accumulated segment vectors preserve exact center-to-center link lengths, even while bending. Rigid pr
Illustrative previewTerrain
Terrain & Landscape
Alpine Ridgeline Terrain. Native generated grid or editable Z-up input mesh. Distinct geological profile, warped multiscale ridge detail, slope gullies, conservative grid talus tra
AI conceptMotion graphics
Product Animation
Anamorphic product grid: copies travel through depth while perspective compensation preserves their projected center alignment from a defined virtual camera. Scale compensation pre
AI conceptVisual effects
Explosions
GENERATOR: drop on a mesh host. Play from Start Frame, or enable Use Manual Time; Manual Time 0.2 shows the early puff burst. Core Blast adds the central solid core; Smoke Column g
AI conceptMotion graphics
Product Animation
Concentric product rings carry a traveling annular wave with angular lobes, radial breathing and orbiting offsets. A sonic-inspired sculptural choreography; no audio input or spect
Illustrative previewMotion graphics
Product Animation
Arc-length product transport with measured local meters/second, single-spline custom guides, minimum fitted spacing, tangent/normal orientation and curvature banking. Stable copy I
Illustrative previewSpace
Asteroids
Six seeded cratered asteroid prototypes, size-biased annulus scatter, arc and flight corridor controls, analytic orbit/shear/tumble, exact integer-turn loops and optional realizati
AI conceptModeling
Sci-Fi
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get an asteroid belt. Curve-length or fixed-c
Illustrative previewSpace
Asteroids
Six seeded cratered asteroid prototypes, size-biased annulus scatter, arc and flight corridor controls, analytic orbit/shear/tumble, exact integer-turn loops and optional realization. Art-directed motion; not an N-body collision simulation.
Illustrative previewMaterials
Asteroids
Procedural asteroid regolith PBR: dielectric rock and dust, real scalar multiscale micro-height, exposed crater/rim palettes and separately mixed sparse conductor inclusions. Rest-
Illustrative previewArchitecture
Atrium Interiors
Radial contemporary atrium: 6–12 polygon sectors, suite / gallery / alternating layouts, editable suite occupancy, guaranteed entrances, cutaway, clerestory skylight, timber slats, sofas, art, garden or reception. Packed original AI materia
Illustrative previewMaterials
Atrium Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Illustrative previewArchitecture
Atrium Interiors
Standalone trapezoidal atrium suite bay with two radial side partitions, true door/window apertures, wood slats, seating, artwork, planter and full-height static shell collision. U
Illustrative previewNature
Rocks & Cliffs
Fully procedural eight-family rock formations, edited mesh or curve-wall input, geometric bedding/joint erosion, basalt columns, arch controls, talus and a packed three-layer Poly
Illustrative previewMaterials
Surface Masters
Portable rest-space brushed metal, micro roughness, anisotropy and coat. Native Principled BSDF; Cycles and Eevee.
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Technical blueprint visualization for meshes: feature lines, topology
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Amber Hologram preset of Blueprint Pro; materials embedded for drag-a
AI conceptUtilities
Hero Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Paper Draft preset of Blueprint Pro; materials embedded for drag-and-
AI conceptMotion graphics
Product Animation
A stack of elliptical product rings forms a breathing depth tunnel. A longitudinal radius wave travels through fixed sections while copies orbit without axial wrap. Integer time fr
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Rising bubbles - seeded on a surface or through a volume, each with i
AI conceptMotion graphics
Product Animation
Paired whole-products mirror one another about orbiting anchors. Their common flap angle creates a traveling butterfly-wing waltz with matching rigid orientations. No wing mesh, de
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Geometry. Use a path with enough length for the chosen spacing. | Curve-following cable harness with distance-based twist,
Illustrative previewNature
Rocks & Cliffs
Canyon Bedding Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fres
Showing 24 of 134 assets