BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Explosions
MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Tim
Illustrative previewMotion graphics
Product Animation
Arc-length product transport with measured local meters/second, single-spline custom guides, minimum fitted spacing, tangent/normal orientation and curvature banking. Stable copy I
Shared collection artVisual effects
Arcane Cyclone
Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.
Shared collection artMaterials
Arcane Cyclone
Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.
AI conceptModeling
Sci-Fi
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get an asteroid belt. Curve-length or fixed-c
Illustrative previewNature
Rocks & Cliffs
Fully procedural eight-family rock formations, edited mesh or curve-wall input, geometric bedding/joint erosion, basalt columns, arch controls, talus and a packed three-layer Poly
AI conceptModeling
Profiles & Sweep
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Adjustable folds, length, opening radius, de
Shared collection artVisual effects
Billboard Smoke
Curve-trimmed camera-facing smoke cards, stored age and UV, procedural turbulence and glow. No volume simulation.
Illustrative previewUtilities
Utility Pro Tools
Drop onto an open mesh. Extracts border and loose edges as curves or tubes. Closed manifold meshes have no boundary. Radius uses local units. Keep Original joins source geometry. A
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: create a renderable wire cage from local-axis bounding box. Realizes instances. Radius controls wire thickness; Keep Input includes the source geometry. | Original OM
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Geometry. Use a path with enough length for the chosen spacing. | Curve-following cable harness with distance-based twist,
AI conceptMotion graphics
Product Animation
Normalized exact catenary profile, cosh(k*u), with breathing sag and a transverse standing/traveling wave. Endpoints stay fixed while rigid products sway along the suspended curve.
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: translate geometry so its bounding-box center matches Target. Does not move the object origin. Realizes instances to include them in the bounds. | Original OMNIKIT Ut
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on an open curve, or connect curve geometry to Geometry. Adjust Link Length, Spacing, Sag and trim Start/End. Apply scale for consistent link sizes. | Curve-drive
AI conceptMotion graphics
Abstract Generators
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Strange attractor generator: 9 chaotic flows, RK4/RK2/Euler, tube/rib
AI conceptUtilities
Utilities
Curve-driven rock cliff. Draw a closed curve = footprint, set Height; it fills+extrudes a block and runs the BHub_RockGen_Repeat voxel/displacement treatment to carve it into a cra
AI conceptUtilities
Utilities
Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on up
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
Illustrative previewModeling
Curve Operations
CURVE INPUT: drop on a curve or connect curve geometry to Curves. Use a path with enough length for the chosen spacing. | Bevel profile helper for curves.
Illustrative previewUtilities
Analysis Tools
CURVE INPUT. Resamples each spline uniformly and estimates discrete curvature as turning angle divided by average adjacent chord length. Endpoints of open curves get curvature zero
Illustrative previewModeling
Modeling Tools
MESH INPUT. Align length to local X, then map it to one guide curve spline. Built-in S guide works immediately; enable Use Guide Object to use a curve object (relative transform).
Illustrative previewUtilities
Utilities
Reads information about each curve
Illustrative previewUtilities
Utility Nodes
CURVE: evenly resample each spline by Count or Length. Mesh inputs are converted from edges first. Output stays a curve; add Curve Tube to render it. | Original OMNIKIT Utility Nod
Showing 24 of 109 assets