Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Scatter Flex - a scatter whose placement rule you inject. The Rule socket takes a closure that receives each point's index, position, normal and density and returns a scale, a spin and whether to keep it - so slope limits, height bands, clustering or any rule you can build become a plug-in, with no edits to the scatter itself. Ships with Scatter Rule as the default. Reports how many points were placed and how many the rule rejected.
Source and setup notes
Source asset name: OMNI - Scatter Flex
Collection: Points & Instances/Distribute & Scatter
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




