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Utilities / Distribute & Scatter / Geometry Nodes

Scatter Flex

Scatter Flex for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Scatter Flex - a.

13 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Scatter Flex - a scatter whose placement rule you inject. The Rule socket takes a closure that receives each point's index, position, normal and density and returns a scale, a spin and whether to keep it - so slope limits, height bands, clustering or any rule you can build become a plug-in, with no edits to the scatter itself. Ships with Scatter Rule as the default. Reports how many points were placed and how many the rule rejected.

Source and setup notes

Source asset name: OMNI - Scatter Flex

Collection: Points & Instances/Distribute & Scatter

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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