BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptModeling
Sci-Fi
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get an asteroid belt. Curve-length or fixed-c
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clumped scatter - points are grouped into clusters by distance, then
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Pack Scatter Pro - scatter that never overlaps. Every point gets its
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Scatter Flex - a scatter whose placement rule you inject. The Rule so
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Pro scatter - exclusion zones from an object collection and a path cur
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. Assign Instances collection; slope, height and clumping masks can legiti
AI conceptPhysics
Collisions
REQUIRED: assign the target Surface object and an Instance object or Instance Collection. Supply mesh vertices or points as the input. | MESH INPUT: drop on a mesh, or feed mesh ge
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