Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clumped scatter - points are grouped into clusters by distance, then pulled toward each cluster's own centre so growth appears in natural clumps rather than evenly. Whole clumps can vary in size, and clumps below a size threshold are dropped.
Source and setup notes
Source asset name: OMNI - Cluster Scatter
Collection: Points & Instances/Distribute & Scatter
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




