BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clumped scatter - points are grouped into clusters by distance, then
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and s
Illustrative previewNature
Trees & Foliage
CURVE INPUT: draw one or more guide curves, then add this modifier. Combines Ivy Generator1–5 leaf styles. Optional Mesh Edges as Guides mode. Set Target + Attach to Surface to con
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. Assign Instances collection; slope, height and clumping masks can legiti
AI conceptNature
Trees & Foliage
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get a tree. Recursive branching through a sin
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