BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewNature
Stonework
Seeded boulders: domain-warped F2-F1 cellular chiseling, macro shape and fine normal displacement. Procedural PBR materials and ground seating.
Illustrative previewNature
Sky & Weather
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural volumetric cloud generator.
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clumped scatter - points are grouped into clusters by distance, then
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural desert - voronoi dunes sheared by
AI conceptNature
Water & Oceans
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Real-time terrain-aware procedural water: flow field, curl noise, flo
Illustrative previewTerrain
Terrain & Landscape
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Demo heightfields: island, river valley, lake basin, coastline.
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and s
Illustrative previewNature
Snow & Ice
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Single procedural icicle - length, radius, t
AI conceptNature
Water & Oceans
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Ocean surface generator with spectral wave detail.
AI conceptTerrain
Terrain & Landscape
CURVE INPUT: drop on a curve or connect curve geometry to the curve socket inside the node tree. Use a path with enough length for the chosen spacing. | Procedural river valley - d
Illustrative previewNature
Cascade
Alpine river scene: optional curve path, meandering channel, snow banks, seeded rocks, animated ripples and proximity-masked foam. Procedural, not FLIP.
Illustrative previewNature
Rocks & Cliffs
MESH INPUT: drop on a mesh, or feed mesh geometry to Guide. Apply object scale for predictable distances. | Rock form - strews chunks along any guide curve or mesh and fuses them i
Illustrative previewNature
Rocks & Cliffs
Drop on a mesh to sculpt procedural rock, or enable Generate Base. Empty input makes a base sphere. Preview Mode lowers subdivisions. Layered strata, cracks, final flat base and em
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Pro scatter - exclusion zones from an object collection and a path cur
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. Assign Instances collection; slope, height and clumping masks can legiti
AI conceptNature
Snow & Ice
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural snow accumulation with icicles - slope-limited coverage, w
AI conceptTerrain
Terrain & Landscape
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | NODEFORGE/OMNIKIT TerraForge Pro: procedural environments - desert du
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Terrain generator with hills / ridged / bill
AI conceptNature
Trees & Foliage
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get a tree. Recursive branching through a sin
AI conceptNature
Water & Oceans
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Waterscape - a stack of Gerstner waves with
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