Asset overview
What this node setup does
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Waterscape - a stack of Gerstner waves with deep-water dispersion, fanned headings and falling amplitude, plus fine chop. Foam gathers on crests and along any shoreline you plug in. Writes NF_foam and NF_depth for the shader.
Source and setup notes
Source asset name: OMNI - Waterscape
Collection: Environment/Water & Oceans
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




